Ohio State Route 52 Sign

State Route 52

The Midwestern Road Trip Card Game RPG

The Story So Far

Well, here we are! It's the first dev log for State Route 52! (Formerly Ohio RPG). This isn't the first time I've been sharing anything about this game's development. If you're reading this, there's a very good chance you've already been watching this game's development since I've been posting progress on the MSE Discord. Still, I felt like I wanted to have stuff about the game in one more centralized location, as well as just having it on my website so that people can find it easier. I don't use social media in any public capacity so this is kind of the closest thing to that lol.

If you're not familiar with the game, go read the blurb on the home page ya silly goose. If you've done that though, then you can check out the rest of this page to see everything that I've done for the game so far. This won't be any new information if you've been keeping up on Discord, just a compilation of where all the game's features currently stand. It's very early days and a lot of stuff is very bare bones, but almost all of the basic building blocks of narrative and combat and pretty much good to go.

With that out of the way, here's quick looks at every feature implmented into the game! Bear in mind that all of the assets in these examples are placeholders, visuals are a priority for later so I'm just using a bunch of PMD sprites and default fonts and stuff for now.

Battle

Deck Builder

Overworld

That might sound like a lot. And it isn't not a lot, I've been working on the game for coming up on 2 months at this point. But I've still barely scratched the surface. You ever try to make a save game system? It's a nightmare. Plus I'm still learning new quirks of the Godot engine every time I open it up to work, I'm a Unity and Unreal native so there's a lot to get used to. Plus of course all the visual and animation and audio stuff which I've functionally done none of yet. With all that said though, I'm very happy with the way everything is progressing, and I'm really excited to continue working on the game! It feels like it's really starting to get off the ground now, and I hope y'all are as excited as I am.

Future dev logs will probably not have quite as much stuff as this one did, this was just a big catch-up basically. Watch the skies for future news, and you can always come back every Friday to check out the new Friday Doodle!